Sarah Fay Krom
Visual Narrative. Interactive Media. Game. Digital Art. Animation. Web Development. Writing, coding, teaching and learning.
Sarah Fay Krom is a multidisciplinary artist, designer, educator, and developer of digital media that plays with visual narrative. This is a selection of completed and ongoing projects, published titles, and writing.
Recents Projects
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![EB_Website_Animation_frontpage](http://localhost:8888/wp-content/uploads/2022/07/EB_Website_Animation_frontpage.png)
Website and Online Retrospective of the art and academic career of Edward Bakst.
![Artist_Res_VillaR_puppet_front_page](http://localhost:8888/wp-content/uploads/2022/07/Artist_Res_VillaR_puppet_front_page.png)
Visual Inspiration and Research for “Grasp” at the Villa R Arts Residency.
![Grasp_concept_art_front_page](http://localhost:8888/wp-content/uploads/2022/07/Grasp_concept_art_front_page.png)
Progress on the ongoing project, “Grasp”, an interactive story 2D side scroller.
Select Writing
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The Writing section contains reviews and articles about interactive titles, digital media and visual forms of storytelling. On occasion there are tutorials, or other anecdotes that just need a place to reside.
Recent and featured:
![Navigating the Path of “Way To Go”](https://sarahfaykrom.com/wp-content/uploads/2022/07/Writing_WayToGo_feature.png)
Navigating the Path of “Way To Go”
A look at Studio AATOAA’s “Way To Go”, a category-dodging interactive visual journey that paves a way forward upon the playable arts landscape.
![Flying Galleons and Swashbuckling Squid-things](https://sarahfaykrom.com/wp-content/uploads/2022/07/Writing_TreasurePlanet_feature_1.png)
Flying Galleons and Swashbuckling Squid-things
John Musker presented Treasure Planet at SCAD before the Savannah Film and Video Festival, elaborating on the artistic challenges for this sci-fi refitting of the classic tale.