Design, Animation and Coding
for Interactive Media
Much of my early interactive work in the mid 1990s was the chance to develop and code my own experiments and mini-games. Comfortable with various software for creating digital art and animation, the art production side was streamlined, so each of these was more an opportunity to play with the code and fiddle with sound design.
I was doing a handful of educational pieces on wildlife and their environments for Green Leap, and extended the repertory into interactive cards. I appreciated the freedom to figure out what the interaction would be and I tended towards bits that were brightly colored and playful in nature.