by sarahfay | Jun 20, 2022 | Anim Game, Past
123 Storyboards and Animation The computer version of Chutes and Ladders for Hasbro Interactive introduced a few new aspects over the traditional board game. One of these involved a series of “Do” and “Don’t” movies that showed each time a player went up a ladder or...
by sarahfay | Jun 20, 2022 | Game Parts, Past
12 12 Art Design, Character Design, Production of Digital Assets By and large, game assets used for the game world come in bits and pieces. In 2D worlds especially, working with characters is akin to manipulating a shadow puppet with articulating limbs, or emulating...
by sarahfay | Jun 19, 2022 | Interactive Media, Past
Design, Animation and Coding for Interactive Media Much of my early interactive work in the mid 1990s was the chance to develop and code my own experiments and mini-games. Comfortable with various software for creating digital art and animation, the art production...