by sarahfay | Jun 21, 2022 | Installation, Past
Creative Direction, Exhibit Curator, Graphic Design The Art Arcade was a program run by the Singapore Art Museum and hosted by the National Library Board of Singapore. The mission was to build awareness of games situated outside the commercial mainstream. It showcased...
by sarahfay | Jun 21, 2022 | Concept Art, Past
More often than not I produced concept art for the project in which I was involved, rendering ideas for the look and feel of any number of facets of the game or animation. I use ‘concept art’ broadly to entail art and sketches that contributed to the...
by sarahfay | Jun 21, 2022 | Character Design, Past
I had a professor in college who was always pointing out the bits of a drawing that held vitality. With his nose close to the paper he would curl and crimp his fingers over an imaginary pencil, as though channeling the act of that lovely little mark coming into...
by sarahfay | Jun 21, 2022 | Past, Story Design and Storyboards
12 12 123 Story Design and Storyboards Storyboarding has been an integral part of my projects, whether for animation, games, or interactive stories. Early on, the distinction between gameplay and animated scenes (called cutscenes) was well-defined, as game engines...
by sarahfay | Jun 21, 2022 | Game, Game All, Past
Game Character Animation, Cinematic Animation, Story Design & Storyboards The Rugrats Adventure Game was the first computer game for the popular Nickelodeon’s Rugrats franchise, published on CD-ROM for Mac/Win. The game translated the TV-series world into an...